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About

A clips account that turned into a marketing channel.

We did not buy this audience or build it on giveaways. It came from seven years of posting about games, which is why it still reacts when we post about yours.

The story

TheEpicstreamer started in 2019 as a clips account run by one person between ranked sessions. No strategy, no monetization plan — just a habit of posting the good moments and having opinions about patch notes.

The first paid shoutout happened in 2021 because a streamer asked and offered $40. It worked well enough that they came back three times. That is roughly the whole business model: post about something worth posting about, in a voice the audience already trusts, and let the results decide whether there is a second campaign.

What changed after 2023 was accountability. Studios started asking questions that screenshots could not answer — how many wishlists, from which post, at what cost per thousand. So we built the dashboard. It is the reason most of our Pro clients chose us over a cheaper page.

Today @TheEpicstreamer sits at 131K followers with a 6.8% average engagement rate and 12.4M monthly impressions. Four people run it. We turn down more work than we take.

Why 131K engaged followers beats 500K quiet ones

Follower count is the vanity metric everyone quotes and nobody should buy on. A 500K-follower account built through giveaway loops and follow-for-follow chains can deliver fewer real impressions than a 100K account whose audience actually opens the app for gaming content.

Ours converts about 6.8% of impressions into an engagement — likes, reposts, replies, clicks. Platform average for accounts this size sits closer to 1.5%. That gap is the entire product.

It also means our audience is spendable. They buy games at launch, subscribe to streamers, and download tools that make their clips better. That is a much narrower audience than “131K people” suggests, and it is the reason a mobile RPG and an AI clip tool can both work on the same channel.

How we work

Four rules we do not break.

Show the numbers

Every client sees the same dashboard we do. If a campaign underperforms, you find out from the chart before you find out from us.

Angle before spend

The creative decides the outcome far more than the budget does. We spend the first conversation on what to say, not how much to pay.

Turn down bad fits

We decline gambling mechanics, unlicensed casino apps and anything aimed at under-13s. A bad campaign costs the audience more than it pays us.

No agency theater

No discovery sequences, no 40-slide onboarding deck, no account exec relaying messages. You talk to the person writing the post.

Team

Four people, no account executives.

You will talk to whoever is writing your posts. That is not a growth-hack philosophy, it is just how many of us there are.

Raj Mehta

Founder & Head of Campaigns

Started the account in 2019 posting clips between Overwatch ranked sessions. Still writes most of the launch copy.

Elena Vasquez

Creative Director

Cuts every vertical and picks the thumbnail frames. Previously edited for a top-500 Apex creator.

Tomas Ibarra

Campaign Manager

Runs the calendar, catches the go-live webhooks, and answers your Discord messages at unreasonable hours.

Wei Chen

Analytics & Reporting

Built the client dashboard. Insists on UTM discipline and will nag you about it.

Team photos coming once we agree on which ones are least embarrassing.